The Legacy Game
Races of Alterra
What is a Race?
To quote from “Races of Faerun”:
Race is a distinct species of intelligent creatures who share many of the same qualities. In D&D, creatures of different races can often produce children who can in turn have children of their own, so the term “race” does not quite measure up to the strict scientific definition of what constitutes a species.
A “Race” does not really have an equivalent in the terms of Earth biology, but this is for sure: Each race has their own unique cultural, physiological and religious background that makes them who and what they are. It also defines who they can and cannot breed with, and their natural skills and tendencies. Each race is seen differently by other races and themselves, and each race is fun to play in its own way.
Most races are divided on the lines of Sub-Race. Save for humans, each Race has their own Racial Pantheon. These gods, knowing their children are not as adaptable as humans, take an active role in ensuring that their race survives in various environments or places, or tweaks their chosen followers in a variety of ways. These sub-races can interbreed normally, but children take after one parent or the other, instead of mixing the traits of both. (Note: I am using the sub-races & racial deities from the Forgotten Realms Campaign Setting, slightly modified.)
Humans are the only Race without their own patron pantheon or deity, and as such, they change according to the rules of real-world biology. The differences in culture, skin tone, and build do not change their in-game statistics, but they very much effect the clothing, friends, enemies, physical looks and cultural perceptions that surround each ethnicity and the people from each particular place, as well as bonus starting equipment, available Regional Feats, and even some prestige classes.
Races of Alterra
These are the most common playable races in Alterra (in alphabetical order), and their sub-races.
- Arctic Dwarves**
- Gold Dwarves
- Deep Dwarves* (Duregar / Grey Dwarves)
- Shield Dwarves
- Urdunnirs** (Orecutter dwarves)
- Wild Dwarves**
- Aquatic Elves* (Sea Elves)
- Avariel** (Winged Elves)
- Drow (Dark Elves)
- Moon Elves (Silver / Gray Elves)
- Sun Elves (Gold Elves / High Elves)
- Wild Elves* (Green Elves)
- Wood Elves* (Copper Elves)
As humans do not have sub-races, here are some of the various ethnicities:
- Rokugani (See below)
Planetouched are those who are descendants of the interbreeding of Material Plane races and various extraplanar entities. Base race/extra-planar race in parentheses afterwards.
- Aasimar* (Human/Celestial)
- Celadrin** (Elf/Eladrin)
- D’hin’ni** (Halfling/D’jinn)
- Fey’ri** (Elf/Demon)
- Genasi** (Human/Elemental being)
- Tanarukk** (Orc/Demon)
- Tiefling* (Human/Fiend)
- Various others, too many to list. You want something funky, e-mail me and we can probably work it out.
Instead of being shaped by gods, as in most of Alternia, the peoples of Rokugan are affected by various kinds of spirits.
The humans of Rokugan have different skills and traits, depending on their clan of origin and patron Kami. (For more details, check Oriental Adventures)
Shapeshifters and tricksters native to Rokugan, each represents a different kind of animal. Some common examples of their infinite variety include:
- Raccoon Dog